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Aladdin is one of the nine currently playable heroes in the Ravenswatch. Aladdin is a master thief armed with magical scimitars, showcasing his years of experience with remarkable nimbleness and with his genie's three wishes—he's always prepared to overcome any obstacle.

Once a happy-go-lucky thief until his happily-ever-after princess got stuck in a lamp, Aladdin now pledges his rogue skills to the protection of Reverie. A master thief, sporting formidable magical powers from his ring and lamp, Aladdin makes for quite the sneaky and unpredictable guardian. Funny things can happen on the way to one's potential.

Aladdin starts the game with 100 Maximum Health.

Abilities[]

TRAIT - Jinniya of the Lamp:[]

  • Call Jinniya of the Lamp for a wish. Next ability grants the wish (3 charges)
  • POWER: Deals 250 damage all around
  • SPECIAL: Make 15 to 25 Dream Shards and 1 Consumable(s) appear
  • DEFENSE: Fully heals or revive all nearby Heroes with a permanent 30 SHIELD
    • While calling for a wish, Aladdin is INTANGIBLE

ATTACK - Scimitars:[]

  • Chain together a series of attacks with the scimitars, dealing 16 damage. Last attack hits all around
  • Each attack can consume ENCHANTMENT points to strike twice with increased damage

POWER - Ring Jinn:[]

  • Summon Jinn of the Ring to fly forward and deliver a powerful blow that deals 80 damage
  • Can be held to move farther and increase damage up to +50%

SPECIAL - Enchanted Blades:[]

  • Throw scimitars: they move forward, stop to spin then return to Aladdin, dealing up to 60 damage
  • Scimitars gain ENCHANTMENT points for each enemy hit
    • Aladdin cannot use Scimitars while Enchanted Blades are in flight

DEFENSE - Somersault:[]

  • Jump quickly to turn INTANGIBLE
  • Enemies passed become VULNERABLE for 3 second(s)

ULTIMATE 1 - Dream Wish:[]

  • Consume 150 Dream Shards to earn an additional TRAIT charge
    • Aladdin can still be damaged while channeling Dream Wish

ULTIMATE 2 - Magic Carpet: [Unlocks at Rank 6][]

  • Ride The Magic Carpet, turning INTANGIBLE and dealing 100 damage to enemies passed
  • Movement is forced but the direction can be controlled

TALENTS[]

Name: Upgrade type: Unlocked at: Effects: Changes per rarity:
Aerial Catch Starting Unlocked by default Quest (x15): After they hit an enemy, retrieving SPECIAL’s blades during DEFENSE grants +1 ARMOR
  • Complete: Doing it again grants 12/15/18/21 SHIELD to all nearby Heroes for 6 seconds
+3 SHIELD + Hero Level
Jinniya’s Gift Starting Unlocked by default Gain +1 TRAIT Charge
  • Future Talents have +15%/25%/35%/45% chance to be Rare or above
+10% chance
Jinn’s Might Starting Unlocked at Rank 2 Quest (x20): Hitting an enemy with POWER at maximum charge grants +0.5 DMG
  • Complete: Increase POWER’s bonus damage from charge by 40%/50%/60%/70%
+10% bonus damage
Wish of Omnipotence Starting Unlocked at Rank 5 Adds a fourth wish to TRAIT, granting all nearby heroes OMNIPOTENCE for 8/10/12/14 seconds
  • During OMNIPOTENCE, Heroes' POWER, SPECIAL and DEFENSE have 0.5 second cooldown
+2 seconds
Slide Attack Standard Unlocked by default Using ATTACK while the blades are flying makes you slide and deal 400%/500%/600%/700% of ATTACK’s damage along the path +100% of ATTACK's damage
Shard Blades Standard Unlocked by default While ENCHANTMENT is active on blades, ATTACKS have their range increased by 20%/25%/30%/35% and deal +20% damage +5% range
Air Dash Standard Unlocked by default DASH can be triggered during DEFENSE’s air time
  • Doing so increases ATTACK speed by 15% for 4/5/6/7 second(s)
+1 second(s)
Jinn’s Fury Standard Unlocked by default POWER strikes 3 times, each one dealing 40%/45%/50%/55% damage +5% damage
Healing Blades Standard Unlocked by default When retrieved, SPECIAL’s blades heal all Heroes nearby for each enemy hit, up to 7/11/15/19 Health +4 Health + Hero Level
Major Enchantment Standard Unlocked by default While NOT using ATTACK, passively generate 1 ENCHANTMENT every 3/2.5/2.25/2 seconds
  • Rare: -0.50 seconds
  • Epic and Legendary: -0.25 seconds
Dancing Blades Standard Unlocked by default Spin duration of SPECIAL’s blades is increased by 75%/100%/125%/150%
  • Blades can be recalled sooner by triggering SPECIAL again
+25% increased spin duration
Cyclonic Appearance Standard Unlocked at Rank 2 When triggering POWER, Jinn hits all nearby enemies and deals 50%/60%/70%/80% of POWER’s damage +10% of POWER's damage
Dive Standard Unlocked at Rank 2 Using ATTACK during DEFENSE’s jump makes Aladdin dive to the ground, dealing 400%/500%/600%/700% of ATTACK’s damage all around +100% of ATTACK's damage
Spinning Strikes Standard Unlocked at Rank 3 After retrieving SPECIAL’s blades, next ATTACK within 2 second(s) spins 2 times (twice more with ENCHANTMENT) and deals +80%/100%/120%/140% damage +20% damage
Acrobatics Standard Unlocked at Rank 3 Each enemy passed during DEFENSE grants 3/4/5/6 ENCHANTMENT points +1 ENCHANTMENT point
Swordjinn Standard Unlocked at Rank 4 POWER Jinn can catch SPECIAL’s blades to deal +80%/120%/140%/160% damage in a wider range
  • Rare: +40% damage
  • Epic and Legendary: +20% damage
Leaping Strike Standard Unlocked at Rank 4 ATTACK used right after DASH deals 200%/250%/300%/350% damage and strikes twice with ENCHANTMENT +50% damage
Tornado Jump Standard Unlocked at Rank 5 DEFENSE casts a tornado that moves toward Aladdin and deals 40/55/70/85 damage per second for 4 seconds +15 damage + Hero Level + DMG
Dream Scimitars Standard Unlocked at Rank 7 While ENCHANTMENT is active on blades, ATTACK has a 40%/50%/60%/70% chance of earning Aladdin a Dream Shard upon enemy hit +10% chance
Sand Vortex Standard Unlocked at Rank 7 SPECIAL's blades, when stationary, pull in enemies around them
  • SPECIAL deals +40%/50%/60%/70% damage
+10% damage
Master Thief Standard Unlocked at Rank 8 Whenever you choose a Common, Rare, or Epic Magical Object, you have a:

40%/20%/10%; 50%/25%/12%; 60%/30%/14%; 70%/35%/16% chance to get another copy of it

+10%/5%/2% chance
Enchanted Jinn Standard Unlocked at Rank 8 POWER can consume up to 5 ENCHANTMENT points to increase its Crit Chance by 10% per point
  • The maximum number of ENCHANTMENT points is increased by 5/10/15/20
+5 maximum ENCHANTMENT points
Wondrous Wishes Final ULTIMATE 1 All wishes are improved:
  • POWER: deals +50% damage
  • SPECIAL: 40% chance to generate 2 Consumable(s)
  • DEFENSE: +100% SHIELD gained
Infinite Wishes Final Unlocked at Rank 9 Gain +3 TRAIT charges
  • Dream Shards cost for ULTIMATE is reduced by 20%
Dream Stride Final ULTIMATE 2 Each time ULTIMATE hits an enemy, Aladdin gains 8 Dream Shards
  • ULTIMATE has no cooldown if no enemies are hit
Quick Ride Final Unlocked at Rank 9 DASH uses Magic Carpet to deal 40 damage to enemies passed and can be held for up to 1.0 second(s)

Trivia[]

Hidden Outfit -
Use 3 different wishes in each Chapter 9 wishes in total, spend wisely
  • Can be completed on any difficulty WITHOUT modifiers
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