Aladdin is one of the nine currently playable heroes in the Ravenswatch. Aladdin is a master thief armed with magical scimitars, showcasing his years of experience with remarkable nimbleness and with his genie's three wishes—he's always prepared to overcome any obstacle.
Once a happy-go-lucky thief until his happily-ever-after princess got stuck in a lamp, Aladdin now pledges his rogue skills to the protection of Reverie. A master thief, sporting formidable magical powers from his ring and lamp, Aladdin makes for quite the sneaky and unpredictable guardian. Funny things can happen on the way to one's potential.
Aladdin starts the game with 100 Maximum Health.
Abilities[]
TRAIT - Jinniya of the Lamp:[]
- Call Jinniya of the Lamp for a wish. Next ability grants the wish (3 charges)
- POWER: Deals 250 damage all around
- SPECIAL: Make 15 to 25 Dream Shards and 1 Consumable(s) appear
- DEFENSE: Fully heals or revive all nearby Heroes with a permanent 30 SHIELD
- While calling for a wish, Aladdin is INTANGIBLE
ATTACK - Scimitars:[]
- Chain together a series of attacks with the scimitars, dealing 16 damage. Last attack hits all around
- Each attack can consume ENCHANTMENT points to strike twice with increased damage
POWER - Ring Jinn:[]
- Summon Jinn of the Ring to fly forward and deliver a powerful blow that deals 80 damage
- Can be held to move farther and increase damage up to +50%
SPECIAL - Enchanted Blades:[]
- Throw scimitars: they move forward, stop to spin then return to Aladdin, dealing up to 60 damage
- Scimitars gain ENCHANTMENT points for each enemy hit
- Aladdin cannot use Scimitars while Enchanted Blades are in flight
DEFENSE - Somersault:[]
- Jump quickly to turn INTANGIBLE
- Enemies passed become VULNERABLE for 3 second(s)
ULTIMATE 1 - Dream Wish:[]
- Consume 150 Dream Shards to earn an additional TRAIT charge
- Aladdin can still be damaged while channeling Dream Wish
ULTIMATE 2 - Magic Carpet: [Unlocks at Rank 6][]
- Ride The Magic Carpet, turning INTANGIBLE and dealing 100 damage to enemies passed
- Movement is forced but the direction can be controlled
TALENTS[]
Name: | Upgrade type: | Unlocked at: | Effects: | Changes per rarity: |
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Aerial Catch | Starting | Unlocked by default | Quest (x15): After they hit an enemy, retrieving SPECIAL’s blades during DEFENSE grants +1 ARMOR
|
+3 SHIELD + Hero Level |
Jinniya’s Gift | Starting | Unlocked by default | Gain +1 TRAIT Charge
|
+10% chance |
Jinn’s Might | Starting | Unlocked at Rank 2 | Quest (x20): Hitting an enemy with POWER at maximum charge grants +0.5 DMG
|
+10% bonus damage |
Wish of Omnipotence | Starting | Unlocked at Rank 5 | Adds a fourth wish to TRAIT, granting all nearby heroes OMNIPOTENCE for 8/10/12/14 seconds
|
+2 seconds |
Slide Attack | Standard | Unlocked by default | Using ATTACK while the blades are flying makes you slide and deal 400%/500%/600%/700% of ATTACK’s damage along the path | +100% of ATTACK's damage |
Shard Blades | Standard | Unlocked by default | While ENCHANTMENT is active on blades, ATTACKS have their range increased by 20%/25%/30%/35% and deal +20% damage | +5% range |
Air Dash | Standard | Unlocked by default | DASH can be triggered during DEFENSE’s air time
|
+1 second(s) |
Jinn’s Fury | Standard | Unlocked by default | POWER strikes 3 times, each one dealing 40%/45%/50%/55% damage | +5% damage |
Healing Blades | Standard | Unlocked by default | When retrieved, SPECIAL’s blades heal all Heroes nearby for each enemy hit, up to 7/11/15/19 Health | +4 Health + Hero Level |
Major Enchantment | Standard | Unlocked by default | While NOT using ATTACK, passively generate 1 ENCHANTMENT every 3/2.5/2.25/2 seconds |
|
Dancing Blades | Standard | Unlocked by default | Spin duration of SPECIAL’s blades is increased by 75%/100%/125%/150%
|
+25% increased spin duration |
Cyclonic Appearance | Standard | Unlocked at Rank 2 | When triggering POWER, Jinn hits all nearby enemies and deals 50%/60%/70%/80% of POWER’s damage | +10% of POWER's damage |
Dive | Standard | Unlocked at Rank 2 | Using ATTACK during DEFENSE’s jump makes Aladdin dive to the ground, dealing 400%/500%/600%/700% of ATTACK’s damage all around | +100% of ATTACK's damage |
Spinning Strikes | Standard | Unlocked at Rank 3 | After retrieving SPECIAL’s blades, next ATTACK within 2 second(s) spins 2 times (twice more with ENCHANTMENT) and deals +80%/100%/120%/140% damage | +20% damage |
Acrobatics | Standard | Unlocked at Rank 3 | Each enemy passed during DEFENSE grants 3/4/5/6 ENCHANTMENT points | +1 ENCHANTMENT point |
Swordjinn | Standard | Unlocked at Rank 4 | POWER Jinn can catch SPECIAL’s blades to deal +80%/120%/140%/160% damage in a wider range |
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Leaping Strike | Standard | Unlocked at Rank 4 | ATTACK used right after DASH deals 200%/250%/300%/350% damage and strikes twice with ENCHANTMENT | +50% damage |
Tornado Jump | Standard | Unlocked at Rank 5 | DEFENSE casts a tornado that moves toward Aladdin and deals 40/55/70/85 damage per second for 4 seconds | +15 damage + Hero Level + DMG |
Dream Scimitars | Standard | Unlocked at Rank 7 | While ENCHANTMENT is active on blades, ATTACK has a 40%/50%/60%/70% chance of earning Aladdin a Dream Shard upon enemy hit | +10% chance |
Sand Vortex | Standard | Unlocked at Rank 7 | SPECIAL's blades, when stationary, pull in enemies around them
|
+10% damage |
Master Thief | Standard | Unlocked at Rank 8 | Whenever you choose a Common, Rare, or Epic Magical Object, you have a:
40%/20%/10%; 50%/25%/12%; 60%/30%/14%; 70%/35%/16% chance to get another copy of it |
+10%/5%/2% chance |
Enchanted Jinn | Standard | Unlocked at Rank 8 | POWER can consume up to 5 ENCHANTMENT points to increase its Crit Chance by 10% per point
|
+5 maximum ENCHANTMENT points |
Wondrous Wishes | Final | ULTIMATE 1 | All wishes are improved:
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Infinite Wishes | Final | Unlocked at Rank 9 | Gain +3 TRAIT charges
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Dream Stride | Final | ULTIMATE 2 | Each time ULTIMATE hits an enemy, Aladdin gains 8 Dream Shards
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Quick Ride | Final | Unlocked at Rank 9 | DASH uses Magic Carpet to deal 40 damage to enemies passed and can be held for up to 1.0 second(s) |
Trivia[]
Hidden Outfit | - |
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Use 3 different wishes in each Chapter | 9 wishes in total, spend wisely
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