Magical Objects found in-game allow a player to modify their attributes. Magical Objects come in five rarities: Common, Rare, Epic, Legendary, and Cursed.
Magical Objects have a ‘Super Effect’ that can be triggered if a collection is complete. A collection is a specific number of identical Magical Objects found in your Inventory.
- Common: 5 identical Magical Objects for a complete collection
- Rare: 4 identical Magical Objects for a complete collection
- Epic: 3 identical Magical Objects for a complete collection
- Legendary/Cursed: Don’t have a ‘Super Effect’ as they are unique
Effects and Super Effects are hidden until equipped or discovered during a game.
Name | Rarity | Type | Attribute |
---|---|---|---|
Leprechaun Coin | Common | Dream Shards | +1 Star(s) of Fate and for each reroll performed, gain +15 Dream Shards
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Dreamcatcher | Common | Dream Shards | Reduce Sandman's Dream Shards prices by 10%
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Goldilock's Porridge | Common | Damage | Healing Orbs grant STRENGTH for 4 seconds (duration stacks)
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Fairy Dust | Common | Shield | When taking damage, gain 15 SHIELD (Max. every 30 seconds)
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Voodoo Doll | Common | Damage | Deal +10% damage to Bosses
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Mermaid Tears | Common | Healing | +25% to any healing effect provided or received
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Eternal Rose | Common | Critical Chance | After DASH, gain +10% Crit Chance for 2 seconds
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Ogre Blood | Common | Damage | +1 DMG for each 10 VITALITY you have
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Green Armor | Common | Armor | +2 ARMOR for each Common Magical Object
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Horn of Plenty | Rare | Vitality | +2 VITALITY for each Magical Object carried
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Queen of Hearts Card | Rare | Healing | When not in combat, passively heal 2% Max Health every 2 seconds
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Unicorn Horn | Rare | Healing | At Critical Health, gain +4 REGENERATION (Max. every 60 seconds)
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Vajra | Rare | Dash | DASH deals +40 damage to all enemies passed
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Jack of Diamonds Card | Rare | Damage | SPECIAL deals +20% damage
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King of Clubs Card | Rare | Damage | POWER deals +20% damage
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Ace of Spades Card | Rare | Damage | ATTACK deals +20% damage
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Dragon Hide | Rare | Armor | +1 ARMOR for each 5% missing health
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Golden Egg | Rare | Damage | Each time Dream Shards are consumed, gain +1 DMG
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Thunderstone | Epic | Charge | SPECIAL gains +1 charge(s)
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Raven Eye | Epic | Cooldown | Reduce ULTIMATE cooldown by +20%
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Raven Beak | Epic | Cooldown | Reduce SPECIAL cooldown by +25%
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Raven Claw | Epic | Cooldown | Reduce POWER cooldown by +25%
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Raven Skull | Epic | Cooldown | Reduce DEFENSE cooldown by +25%
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Raven Wing | Epic | Cooldown | Reduce DASH cooldown by +25%
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Flaming Pearl | Epic | Charge | POWER gains +1 charge(s)
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Adder Stone | Epic | Charge | DEFENSE gains +1 charge(s)
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Charmstone | Epic | Charge | DASH gains +1 charge(s)
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Philosopher's Stone | Legendary | Vitality | Gain +1 VITALITY each time you collect a Healing Orb |
Nibelungen Ring | Legendary | Charge | ULTIMATE gains an extra charge |
Vorpal Blade | Legendary | Damage | Any damage you deal kills standard enemies below 20% Health or elite enemies below 10% Health |
Water of Life | Legendary | Healing | +25 VITALITY
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Tamatebako | Legendary | Magical Objects | +2 Star(s) of Fate
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Holy Grail | Legendary | Healing | When in combat, DEFENSE heals all nearby heroes for 10 health points (Max. every 5 seconds. Amount scales with the current hero level) |
Swan Cloak | Legendary | Healing | DASH heals for +50% of damage taken over the last 2 second(s) |
Ring of Dispel | Legendary | Dash | DASH applies VULNERABLE for 3 seconds to enemies hit |
Excalibur | Legendary | Damage | +10 DMG for each Legendary Talent you have |
Seven-League Boots | Legendary | Dash | Clear DASH's cooldown whenever you use POWER, SPECIAL, or DEFENSE |
Golden Coat of Chainmail | Legendary | Defense | Damage taken within 1 second(s) cannot exceed +50% of your maximum health |
Raven Effigy | Legendary | Charge | POWER and SPECIAL gain +1 charge(s) |
Father Time's Hourglass | Legendary | Cooldown | POWER, SPECIAL, DEFENSE have a 10% reduced cooldown for each 20% Health missing |
Hungry Grass | Cursed | Damage | Healing Orbs grant +1 DMG
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Fast-Walker Boots | Cursed | Move Speed | +20% Move Speed, -25 ARMOR |
Cauldron of Dyrnwch | Cursed | Vitality | +100 VITALITY, all healing effects are reduced by 50% |
Mad Hat | Cursed | Dream Shards | Taking damage earns 10% of their value as Dream Shards |
Hope Diamond | Cursed | Dream Shards | Gain extra 50% the amount of collected Dream Shards but lose all Dream Shards at Death's Door |
Witch's Broom | Cursed | Dash | DASH makes the hero INTANGIBLE but any damage taken is increased by +25% |
Oni Mask | Cursed | Damage | +15 DMG for each Cursed Magical Object, -15 VITALITY for each Legendary Magical Object |
Black Lotus | Cursed | Healing | ATTACK gains +5% Lifesteal but Healing Orbs don't affect you anymore |
Nightmare Ichor | Cursed | Damage | SPECIAL deals +100% damage but has a +50% increased cooldown |
Nightmare Thorn | Cursed | Damage | POWER deals +100% damage but has a +50% increased cooldown |
Baba Yaga's Mortar | Cursed | Damage | Prevents lethal damage and restores all health instead (only works once) |
Balor's Eye | Cursed | Damage | POWER, SPECIAL, and ULTIMATE abilities consume all charges to deal +150% damage for each charge consumed |
Bloody Mary's Mirror | Cursed | Damage | DMG and ARMOR stats are swapped |