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Magical Objects found in-game allow a player to modify their attributes. Magical Objects come in five rarities: Common, Rare, Epic, Legendary, and Cursed.

Magical Objects have a ‘Super Effect’ that can be triggered if a collection is complete. A collection is a specific number of identical Magical Objects found in your Inventory.

  • Common: 5 identical Magical Objects for a complete collection
  • Rare: 4 identical Magical Objects for a complete collection
  • Epic: 3 identical Magical Objects for a complete collection
  • Legendary/Cursed: Don’t have a ‘Super Effect’ as they are unique

Effects and Super Effects are hidden until equipped or discovered during a game.

List of Magical Objects
ICON NAME RARITY TYPE ATTRIBUTE
Leprechaun Coin Common Dream Shards +1 Star(s) of Fate and for each Star of Fate spent, gain +15 Dream Shards
  • Super Effect: Rerolling a choice is free the first time
Dreamcatcher Common Dream Shards Reduce Sandman's Dream Shards prices by 10%
  • Super Effect: One free purchase at the Sandman per chapter
Goldilock's Porridge Common Damage Healing Orbs grant STRENGTH for 4 seconds (duration stacks)
  • Super Effect: +20 DMG while STRENGTH status is active
Voodoo Doll Common Damage Deal +15% damage to Bosses
  • Super Effect: Any damage kills Bosses once they have less than 5% Health
Mermaid Tears Common Healing +25% to any healing effect provided or received
  • Super Effect: +30 VITALITY
Eternal Rose Common Critical Chance After DASH, gain +10% Crit Chance for 2 seconds
  • Super Effect: Critical Hits deal +50% damage
Ogre Blood Common Damage +1 DMG for each 10 VITALITY you have
  • Super Effect: +20% Crit Chance
Green Armor Common Armor +2 ARMOR for each Common Magical Object
  • Super Effect: Rare Magical Objects also count
Horn of Plenty Common Stats When picked up, make 2 consumables appear
  • Super Effect: +10 DMG, +20 VITALITY, +20 ARMOR
Fairy Dust Rare Shield When taking damage, gain 18 SHIELD (Max. every 30 seconds. Amount scales with the current hero level)
  • Super Effect: +50% to any SHIELD applied or received
Queen of Hearts Card Rare Healing When not in combat, passively heal 2% Max Health every 2 seconds
  • Super Effect: +30 DMG when at full Health
Unicorn Horn Rare Healing At Critical Health, gain +4 REGENERATION (Max. every 60 seconds)
  • Super Effect: +50 DMG when under a REGENERATION effect
Vajra Rare Dash DASH deals +40 damage to all enemies passed
  • Super Effect: DASH casts a lightning strike at starting location
Jack of Diamonds Card Rare Damage SPECIAL deals +20% damage
  • Super Effect: SPECIAL has a +40% Crit Chance
King of Clubs Card Rare Damage POWER deals +20% damage
  • Super Effect: POWER has a +40% Crit Chance
Ace of Spades Card Rare Damage ATTACK deals +20% damage
  • Super Effect: +15% ATTACK SPEED
Dragon Hide Rare Armor +1 ARMOR for each 5% missing health
  • Super Effect: ARMOR grants 40% of its value as DMG
Golden Egg Rare Damage Gain +1 DMG per 150 Dream Shards spent during the game (currently: +0)
  • Super Effect: +30% to any Dream Shard gains
Thunderstone Epic Charge SPECIAL gains +1 charge(s)
  • Super Effect: SPECIAL casts a Lightning Strike upon the 3 closest enemies
Raven Eye Epic Cooldown Reduce ULTIMATE cooldown by +20%
  • Super Effect: ULTIMATE clears POWER, SPECIAL and DEFENSE cooldowns
Raven Beak Epic Cooldown Reduce SPECIAL cooldown by +25%
  • Super Effect: SPECIAL has +40% damage
Raven Claw Epic Cooldown Reduce POWER cooldown by +25%
  • Super Effect: POWER has +40% damage
Raven Skull Epic Cooldown Reduce DEFENSE cooldown by +25%
  • Super Effect: +40 ARMOR
Raven Wing Epic Cooldown Reduce DASH cooldown by +25%
  • Super Effect: +15% Move Speed
Flaming Pearl Epic Charge POWER gains +1 charge(s)
  • Super Effect: POWER deals +15% damage to enemies for each Negative Status they have
Adder Stone Epic Charge DEFENSE gains +1 charge(s)
  • Super Effect: After a DEFENSE, gain +40% Move Speed decaying over 3 seconds
Charmstone Epic Charge DASH gains +1 charge(s)
  • Super Effect: DASH grants 10 SHIELD (Amount scales with the current hero level) for 6 seconds
Philosopher's Stone Legendary Vitality Gain +1 VITALITY each time you collect a Healing Orb
Nibelungen Ring Legendary Charge ULTIMATE gains an extra charge
Vorpal Blade Legendary Damage Any damage you deal kills standard enemies below 20% Health or elite enemies below 10% Health
Water of Life Legendary Healing +25 VITALITY
  • Fully Heal the start of each DAY or NIGHT
Tamatebako Legendary Magical Objects +2 Star(s) of Fate
  • Get +1 choice when obtaining Magical Objects
Holy Grail Legendary Healing When in combat, DEFENSE heals all nearby heroes for 10 health (Max. every 5 seconds. Amount scales with the current hero level)
Swan Cloak Legendary Healing DASH heals for +50% of damage taken over the last 2 second(s)
Ring of Dispel Legendary Dash DASH applies VULNERABLE for 3 seconds to enemies hit
Excalibur Legendary Damage +10 DMG for each Legendary Talent you have
Seven-League Boots Legendary Dash Clear DASH's cooldown whenever you use POWER, SPECIAL, or DEFENSE
Golden Coat of Chainmail Legendary Defense Damage taken within 1 second(s) cannot exceed +50% of your maximum health
Raven Effigy Legendary Charge POWER and SPECIAL gain +1 charge(s)
Father Time's Hourglass Legendary Cooldown POWER, SPECIAL, DEFENSE have a 10% reduced cooldown for each 20% Health missing
Hungry Grass Cursed Damage Healing Orbs grant +1 DMG
  • Stacks are lost at Death's Door
Fast-Walker Boots Cursed Move Speed +20% Move Speed, -25 ARMOR
Cauldron of Dyrnwch Cursed Vitality +60 VITALITY, all healing effects are reduced by 25%
Mad Hat Cursed Dream Shards Taking damage earns 10% of their value as Dream Shards
Hope Diamond Cursed Dream Shards Gain extra 50% the amount of collected Dream Shards but lose all Dream Shards at Death's Door
Witch's Broom Cursed Dash DASH makes the hero INTANGIBLE but any damage taken is increased by +25%
Oni Mask Cursed Damage +15 DMG for each Cursed Magical Object, -10 VITALITY for each Legendary Magical Object
Black Lotus Cursed Healing ATTACK gains +5% Lifesteal but Healing Orbs don't affect you anymore
Nightmare Ichor Cursed Damage SPECIAL deals +100% damage but has a +50% increased cooldown
Nightmare Thorn Cursed Damage POWER deals +100% damage but has a +50% increased cooldown
Baba Yaga's Mortar Cursed Damage Prevents lethal damage and restores all health instead (only works once)
Balor's Eye Cursed Damage When picked up, remove all current and future charges of POWER and SPECIAL to make them deal +100% damage per charge removed
Bloody Mary's Mirror Cursed Damage DMG and ARMOR stats are swapped

Trivia

  • Despite Raven Wing said reduce DASH cool down by +25% each stack ,it actually only reduce the cooldown by 47% at 3 stack and 76% at 5 stacks(which assume to make sure DASH cooldown can not extend 100% too quickly).
  • Baba Yaga's Mortar can work once each chapter.

(It is possible that data here is not up to date, feel free to change or add if you found something or think it need to add up more info)

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