Magical Objects found in-game allow a player to modify their attributes. Magical Objects come in five rarities: Common, Rare, Epic, Legendary, and Cursed.
Magical Objects have a ‘Super Effect’ that can be triggered if a collection is complete. A collection is a specific number of identical Magical Objects found in your Inventory.
- Common: 5 identical Magical Objects for a complete collection
- Rare: 4 identical Magical Objects for a complete collection
- Epic: 3 identical Magical Objects for a complete collection
- Legendary/Cursed: Don’t have a ‘Super Effect’ as they are unique
Effects and Super Effects are hidden until equipped or discovered during a game.
ICON | NAME | RARITY | TYPE | ATTRIBUTE |
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Leprechaun Coin | Common | Dream Shards | +1 Star(s) of Fate and for each Star of Fate spent, gain +15 Dream Shards
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Dreamcatcher | Common | Dream Shards | Reduce Sandman's Dream Shards prices by 10%
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Goldilock's Porridge | Common | Damage | Healing Orbs grant STRENGTH for 4 seconds (duration stacks)
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Voodoo Doll | Common | Damage | Deal +15% damage to Bosses
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Mermaid Tears | Common | Healing | +25% to any healing effect provided or received
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Eternal Rose | Common | Critical Chance | After DASH, gain +10% Crit Chance for 2 seconds
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Ogre Blood | Common | Damage | +1 DMG for each 10 VITALITY you have
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Green Armor | Common | Armor | +2 ARMOR for each Common Magical Object
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Horn of Plenty | Common | Stats | When picked up, make 2 consumables appear
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Fairy Dust | Rare | Shield | When taking damage, gain 18 SHIELD (Max. every 30 seconds. Amount scales with the current hero level)
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Queen of Hearts Card | Rare | Healing | When not in combat, passively heal 2% Max Health every 2 seconds
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Unicorn Horn | Rare | Healing | At Critical Health, gain +4 REGENERATION (Max. every 60 seconds)
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Vajra | Rare | Dash | DASH deals +40 damage to all enemies passed
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Jack of Diamonds Card | Rare | Damage | SPECIAL deals +20% damage
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King of Clubs Card | Rare | Damage | POWER deals +20% damage
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Ace of Spades Card | Rare | Damage | ATTACK deals +20% damage
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Dragon Hide | Rare | Armor | +1 ARMOR for each 5% missing health
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Golden Egg | Rare | Damage | Gain +1 DMG per 150 Dream Shards spent during the game (currently: +0)
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Thunderstone | Epic | Charge | SPECIAL gains +1 charge(s)
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Raven Eye | Epic | Cooldown | Reduce ULTIMATE cooldown by +20%
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Raven Beak | Epic | Cooldown | Reduce SPECIAL cooldown by +25%
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Raven Claw | Epic | Cooldown | Reduce POWER cooldown by +25%
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Raven Skull | Epic | Cooldown | Reduce DEFENSE cooldown by +25%
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Raven Wing | Epic | Cooldown | Reduce DASH cooldown by +25%
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Flaming Pearl | Epic | Charge | POWER gains +1 charge(s)
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Adder Stone | Epic | Charge | DEFENSE gains +1 charge(s)
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Charmstone | Epic | Charge | DASH gains +1 charge(s)
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Philosopher's Stone | Legendary | Vitality | Gain +1 VITALITY each time you collect a Healing Orb |
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Nibelungen Ring | Legendary | Charge | ULTIMATE gains an extra charge |
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Vorpal Blade | Legendary | Damage | Any damage you deal kills standard enemies below 20% Health or elite enemies below 10% Health |
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Water of Life | Legendary | Healing | +25 VITALITY
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Tamatebako | Legendary | Magical Objects | +2 Star(s) of Fate
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Holy Grail | Legendary | Healing | When in combat, DEFENSE heals all nearby heroes for 10 health (Max. every 5 seconds. Amount scales with the current hero level) |
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Swan Cloak | Legendary | Healing | DASH heals for +50% of damage taken over the last 2 second(s) |
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Ring of Dispel | Legendary | Dash | DASH applies VULNERABLE for 3 seconds to enemies hit |
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Excalibur | Legendary | Damage | +10 DMG for each Legendary Talent you have |
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Seven-League Boots | Legendary | Dash | Clear DASH's cooldown whenever you use POWER, SPECIAL, or DEFENSE |
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Golden Coat of Chainmail | Legendary | Defense | Damage taken within 1 second(s) cannot exceed +50% of your maximum health |
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Raven Effigy | Legendary | Charge | POWER and SPECIAL gain +1 charge(s) |
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Father Time's Hourglass | Legendary | Cooldown | POWER, SPECIAL, DEFENSE have a 10% reduced cooldown for each 20% Health missing |
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Hungry Grass | Cursed | Damage | Healing Orbs grant +1 DMG
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Fast-Walker Boots | Cursed | Move Speed | +20% Move Speed, -25 ARMOR |
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Cauldron of Dyrnwch | Cursed | Vitality | +60 VITALITY, all healing effects are reduced by 25% |
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Mad Hat | Cursed | Dream Shards | Taking damage earns 10% of their value as Dream Shards ![]() |
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Hope Diamond | Cursed | Dream Shards | Gain extra 50% the amount of collected Dream Shards but lose all Dream Shards at Death's Door |
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Witch's Broom | Cursed | Dash | DASH makes the hero INTANGIBLE but any damage taken is increased by +25% |
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Oni Mask | Cursed | Damage | +15 DMG for each Cursed Magical Object, -10 VITALITY for each Legendary Magical Object |
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Black Lotus | Cursed | Healing | ATTACK gains +5% Lifesteal but Healing Orbs don't affect you anymore |
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Nightmare Ichor | Cursed | Damage | SPECIAL deals +100% damage but has a +50% increased cooldown |
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Nightmare Thorn | Cursed | Damage | POWER deals +100% damage but has a +50% increased cooldown |
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Baba Yaga's Mortar | Cursed | Damage | Prevents lethal damage and restores all health instead (only works once) |
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Balor's Eye | Cursed | Damage | When picked up, remove all current and future charges of POWER and SPECIAL to make them deal +100% damage per charge removed |
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Bloody Mary's Mirror | Cursed | Damage | DMG and ARMOR stats are swapped |
Trivia
- Despite Raven Wing said reduce DASH cool down by +25% each stack ,it actually only reduce the cooldown by 47% at 3 stack and 76% at 5 stacks(which assume to make sure DASH cooldown can not extend 100% too quickly).
- Baba Yaga's Mortar can work once each chapter.
(It is possible that data here is not up to date, feel free to change or add if you found something or think it need to add up more info)